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QUARTZ PRESENTS

The stars, teams, and investors turning esports into big business

photo: unsplash/harpal singh, design: quartz/alicia gearty
  • Walter Frick
By Walter Frick

Executive editor

Published Last updated This article is more than 2 years old.

Tens of millions of viewers are tuning in to watch other people play video games competitively, and it’s becoming big business. Global esports revenue is expected to reach $1.1 billion for 2019, according to a report by Newzoo, a gaming analytics firm—mostly from advertising and sponsorships. As esports becomes more popular, it is creating a new kind of sports star, and both the gaming industry and professional sports franchises have taken notice.

Quartz’s latest presentation unpacks the rise of esports, charting its rise from a novelty in the early 1980s to a billion-dollar business today. We cover how esports teams and players make money, as well as which games are most popular.

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