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TOOLKIT

The books, people, and podcasts to help you gamify your life

A gamer at the Electronic Entertainment Expo (E3)
REUTERS/Gus Ruelas
Put down that video game and pick up a book… about video games.
Published Last updated This article is more than 2 years old.

If you want to keep up with the gaming industry and how it’s influencing other aspects of our lives, we’ve got you covered. Here’s a toolkit of resources to read, watch, listen to, and follow in order to better understand how games are changing the world.

Recommended reading… 

  • Reality is Broken and Superbetter, by Jane McGonigal. One of the most prominent faces of the “gaming for good” movement makes the case for applying game design to everything from combating addiction to saving historical cemeteries.
  • The Monopolists by Mary Pilon (that’s me!) Much of what you need to know about the future of gaming was set in motion more than a century ago. The game Monopoly was invented by a woman who was largely lost to history and unearthed by accident when an economist took on Parker Brothers.
  • Word Freak by Stefan Fatsis. A manifesto about Scrabble, but also a great view into the community of fans that can form around a game.

Recommended listening and viewing… 

  • What’s Good Games.“Your source for video game news, analysis, commentary and funny stuff for the nerd-inclined.”
  • Gamers With Jobs. An independent, editorial podcast with a steady of rotation of guest stars to discuss the latest in and around gaming.
  • Retronauts. A look back on games of yore through a contemporary lens.
  • Tropes vs. Women. A popular Kickstarter-backed series deconstructing tropes and stereotypes that persist in gaming.
  • Twitch. The juggernaut platform for gamers.

Recommended people and groups to follow on social media…

  • Jane McGonigal. The game designer and author who is on a crusade for a game designer to win a Nobel Peace Prize
  • NYU Game Center. A leading program for the next generation of game makers, with a large game library to boot.
  • Amy Henning. An industry veteran and president of Skydance media.
  • Ian Bogost. Game designer, writer, and professor at Georgia Tech. (Check out our Q&A with him here.)

Thanks for reading. We’ll leave you with Tetris.