Skip to navigationSkip to content
STATE OF PLAY

How the gaming industry is changing across the world

James Wilson for Quartz

On a recent Wednesday in Manhattan, game designers, lobbyists, aficionados, educators, and technologists gathered at the gleaming, glassy, modern offices of the World Economic Forum. They werenโ€™t there to talk impeachment, Brexit, or the S&P 500.

They were there for games.

In addition to the several panels featuring experts in and adjacent to the world of gaming, multiple suits shuffled into a conference room to put on virtual-reality headsets, wield controllers, and play. They swung their limbs around as they navigated virtual forests and spoke of everything from how the Muppets are incorporating game design to how the AARP is helping senior citizens use VR to do physical therapy at home.

Enrich your perspective. Embolden your work. Become a Quartz member.

Your membership supports a team of global Quartz journalists reporting on the forces shaping our world. We make sense of accelerating change and help you get ahead of it with business news for the next era, not just the next hour. Subscribe to Quartz today.

ใ“ใกใ‚‰ใฏ่‹ฑ่ชž็‰ˆใธใฎ็™ป้Œฒใƒšใƒผใ‚ธใงใ™ใ€‚
Quartz Japanใธใฎ็™ป้Œฒใ‚’ใ”ๅธŒๆœ›ใฎๆ–นใฏใ“ใกใ‚‰ใ‹ใ‚‰ใ€‚