Designing for thumbs

What does it mean to design for thumbs? It means building interfaces that are the most comfortable to use within our thumb’s natural, sweeping arc.

But this gets complicated. We unconsciously adjust the way we hold our phones to reach certain controls in various areas of the screen. During any given day, I’ll wager that you stretch your grip, choke up on the phone, or angle it in ways that make reaching difficult areas easier.

But we have to start somewhere. Research suggests that most of us hold our phones in the following way—with the bottom of the thumb anchored on the lower-right-hand corner:

Image for article titled How to design for thumbs in the era of huge screens

This assumption comes from a study that mobile expert Steve Hoober conducted with 1,333 people early last year. He discovered that people held their phones in the following ways:

Handedness figures were also instructive:

Hoober notes that left-handedness figures in the population are around 10%. So the observed higher rate of left-handed use could be correlated with people doing other things at the same time—smoking, riding a bike, drinking coffee, eating currywurst and so on.

Image for article titled How to design for thumbs in the era of huge screens
Image: Image by Luke Wroblewski

The Thumb Zone

The Thumb Zone is a heat map of sorts. It’s a best guess for how easy it is for our thumbs to tap areas on a phone’s screen.

Let’s use Hoober’s research to create a Thumb Zone map representing what seems to be the most common use case:

Here’s the Thumb Zone heat map applied to every iPhone display size since 2007:

Image for article titled How to design for thumbs in the era of huge screens

Here’s a more direct comparison of the iPhone 6 and iPhone 6 Plus next to each other:

Image for article titled How to design for thumbs in the era of huge screens

You’ll notice that the “safe” green zone stays roughly the same (more on why the iPhone 6 Plus is different in a second). That’s because our thumbs don’t magically scale with the screen size. And that’s also unfortunate, because I loved Dhalsim in Street Fighter as a kid.

Image for article titled How to design for thumbs in the era of huge screens

But what changes is the sheer amount of “Ow” space, which becomes startlingly apparent with the iPhone 6 Plus.

Furthermore, you’ll notice how the shape of the “Natural” zone changes for the iPhone 6 Plus. That’s because it requires a different type of grip due to its size, using your pinkie finger as a stabilizer. It surprised me how different the experience was.

A note: my thumb doesn’t reach fully across the phone’s screen. Maybe you have bigger hands than I do. So terms and conditions certainly apply.

Choking up

Let’s analyze how the Thumb Zones change when you shift your grip. Sometimes you might be in a situation where it’s easier to tap the phone with your thumb’s anchor at the vertical midpoint.

Here’s an illustration of this in action for iPhone 6 and iPhone 6 Plus:

Image for article titled How to design for thumbs in the era of huge screens

Notice how the iPhone 6 Plus actually gains natural thumb space because of its screen size. By comparison, the iPhone 6 just runs out of real estate.

Reachability

Choking up might not be necessary, though, with iOS 8’s “Reachability” feature. (That is if Apple takes the opportunity to teach people about its existence). By double-tapping the home button (not the same as “clicking” to display running apps), iOS will push the top of the screen down within one’s grasp.

Here’s a demo of Reachability:

And here’s how Reachability looks with the Thumb Zone overlaid on the iPhone 6 Plus. Notice anything?

Image for article titled How to design for thumbs in the era of huge screens

Yes, Apple’s demonstration images places the thumb in exactly the “Natural” zone.

Another observation on Reachability, as pointed out by John Gruber: “Reachability on the 6 Plus moves things further down the display, percentage-wise, than it does on the 6—it’s all about moving the top of the display to a typical thumb’s length from the bottom of the device.”

Here’s that in action:

Image for article titled How to design for thumbs in the era of huge screens

What does it all mean?

Mobile screen sizes on the whole are becoming more similar, and that’s a good thing. But it also means that we can’t just treat screens in the 5.5” range simply as a scaled-up version of a smaller phone. Grips completely change, and with that, your interface might need to do so, as well.

I think prototyping will become even more important. So if you haven’t jumped on that train, now’s the time.

📬 Sign up for the Daily Brief

Our free, fast, and fun briefing on the global economy, delivered every weekday morning.