Nintendo’s most famous son, the plumber from Brooklyn, is heading to the iPhone and iPad on Dec. 15, the company announced Nov. 15.
Super Mario Run, a fast-paced side-scrolling game where Mario has to collect coins and destroy enemies as he has done for so many years now, was first announced at Apple’s iPhone event in September.
The game is a little different than previous Mario platform games: Instead of being able to take your time collecting coins, crushing blocks, and going down large green pipes to secret areas, Mario never stops moving, and you need to rush to complete the level before time runs out.
According to a release, the game will have three levels, and will cost $10—expensive for an iPhone game at least—but Nintendo said that this will be a one-off cost. This is in contrast with many popular games on the App Store, which make their money by offering repeated, small in-game purchases that help the user advance in the game—fees that can really rack up if a user plays enough.
Regardless, for $10, Nintendo is hoping that generations’ worth of nostalgia for the miniature mustachioed man will be enough to sell this game to fans. Over the summer, Nintendo licensed its joint-owned Pokémon intellectual property to Niantic, an augmented-reality mobile games startup spun out of Google, to create Pokémon Go. The game was a massive hit—bigger than anyone had expected—and although Nintendo’s stock price briefly skyrocketed on the popularity, it started to fall when investors realized that Nintendo wasn’t really making that much from each free download of the game (the only fees were small in-app purchases).
Super Mario Run will launch in 151 countries and regions, according to Nintendo’s release, and will be available in English, Japanese, German, French, Spanish, Portuguese, Italian, Dutch, Russian, and traditional Chinese. The game will be compatible with any iOS device running iOS 8.0 or newer.