But this year’s E3 might show us what the near future may hold. Oculus is preparing to show off Stormland, a new open-world virtual reality game that looks like it could be an immersive version of a Zelda game, but with robots. Although details are still quite thin, it looks like exactly the sort of game many had hoped for when VR systems were first announced. It’s a regular video game, except instead of experiencing it on a screen, it’s all around you.

Others are expected to announce similarly in-depth titles. Bethesda Softworks, the company behind massively popular games like the Fallout and Elder Scrolls series, announced two new VR games June 10, including a VR rendition of the original first-person shooting game that kicked off an entire gaming genreWolfenstein. 

It’s often the case that one truly amazing game can spur game console sales. The original Halo game helped turn Microsoft’s Xbox into a gaming powerhouse; Wii Sports made the Nintendo Wii one of the most popular consoles of all time, and the new Zelda game has made the Nintendo Switch a success.

Whether or not a game announced at E3 finally spurs the VR gaming revolution, analysts are predicting a boom soon. Researchers at PwC are expecting VR to be a $7 billion industry by 2022, and that there will be as many active headsets in the US as there currently are Netflix accounts—around 55 million. (Right now, estimates suggest about 1 million headsets are being sold per quarter globally.)

But it seems unlikely that today’s headsets will be the ones we’re using for tomorrow’s games—the technology just isn’t quite there. A game like Stormland will require a power processor and graphics card, well beyond what’s in the wireless systems of 2018. But if users are stuck connected to PCs like that, it will limit how fun they can be: the illusion of an immersive world falls apart really quickly when you trip over a cable and yank your headset off your face.

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