A: I’ll say I think it’s the hard, hard work of organizations such as myself who have really taken to task developers from gaming and our console makers on the importance of gaming to people with disabilities. The advent of social media was a catalyst as well. My organization, you know, has been talking to developers since 2004. But all of a sudden social media is allowing people with disabilities themselves to amplify that message and to hold creators to task. I think that kind of came together and we saw companies really jump into this as an important issue that we need to fix. The last five years I have seen the game accessibility movement go from indie studios working on some features, to triple-A games, being able to be played by people who identify as blind. In five years, it’s been breathtaking.