The Gear VR is limited by the power and motion-tracking abilities of Samsung’s smartphones, whereas the more expensive VR headsets on the market, including the Rift, and the HTC Vive, must be connected to powerful desktop computers to run. That allows them to have better graphics, more in-depth experiences, and better sensors for tracking the wearer’s head and body movements (which cuts down on the potential for motion sickness).

A representative for Samsung told Quartz that nothing will be change on the company’s existing Gear VR headset, but wasn’t able to comment on how the new, standalone headset might affect its relationship with Facebook. Samsung worked with Facebook’s subsidiary Oculus to help design the Gear VR; Oculus has a store of games and apps available for Samsung devices.

Samsung’s software director, Andrew Dickerson, also said at the conference, that the company’s new 360-degree camera, the Gear 360, will be released this week, according to Variety. The camera can livestream and record 360-degree video back to a Samsung phone, which can be viewed in real time (or after the fact) on a Gear VR. While this sort of video is decidedly not virtual reality, Samsung’s camera is easy to use, and Variety reports it’s likely to retail for about $350. It could well help fill the content gap for all the people that received a free Gear VR with their preorder of a Galaxy S7 or S7 Edge smartphone and don’t really know what to do with it.

With more people uploading content to watch on their VR headsets from family and friends—and brands—with 360 cameras, they’ll likely start to see the utility in the device. Perhaps by then, Samsung will have a powerful virtual reality device that the general public will want. That’s assuming Facebook, HTC, Sony, and anyone else on the verge of releasing a VR system, hasn’t beaten Samsung to the punch by then.

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